There are mods that are somewhere in between, as well.Īlso, there are more collectable mods than you can shake your collection of sticks at (collecting sticks, you weirdo…now back to my cheese collection). I like it when chests give me interesting loot, but mods like this 'More Interesting Loot for Skyrim' gave me too much loot (sometimes in very easily accesable chests) to the point of making early game imbalanced. Quests Are In Skyrim Quick Loot RE Radiant Requirements MCM Rallys Blackreach Mushrooms. AND there are mods that decrease what you find in those chests to the point where you question when you became a Masochist since all that was in that chest at the end of that crazy long dungeon and crazy hard boss (because you also added ultra hard combat and enemy revamping mods): 2 septims and an iron dagger. More Interesting Loot Reborn SkyRem Series Mods Tested. More Interesting Loot for Skyrim.esp EmbersHD.esp The Paarthurnax Dilemma.esp BetterQuestObjectives-PaarDilemmaPatch.esp konahrikaccoutrementsdb.esp HoldBorderBanners.esp DSAMG - Greybeard Fix.esp DSAMG - Miraak Music Fixes.esp FNIS.esp Wildcat - Combat of Skyrim.esp SOSRaceMenu.esp XPMSE.esp Crime Overhaul.esp OBISDB.esp Skytest Creature.
In your masterlist.yaml there is a rule, that Enhanced Light should be placed after 3DNPC.esp.
I've flagged Enhanced Lights and FX as an ESM, but now Loot has got a cycling interaction between rules with Interesting NPCs (3DNPC). Even the most unlikely of places, such as Markarth, have some interesting tidbits hidden in plain. I'm currently trying to flag some mods into an ESM because of the reference problem of Skyrim.
Not only are there mods that add treasure chests to all kinds of random places, but mods that change what you find in those chests, both increasing the quantity, quality, variety, etc. Markarth is the westernmost city in the map of Skyrim.
Don’t believe me when I say that there is a mod for every type of person? This category proves it.